Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Sometimes the mightiest warriors and generals, cursed with hate and angst, came back to this world as Death Knights. Death Squires serve them whilst accruing enough unholy power to become Death Knights. In the process they pick up a good deal of the Knight's power, including the ability to command underlings.
Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level.
Advances from: | |
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Advances to: | Death Knight |
Cost: | 36 |
HP: | 66 |
Movement: | 5 |
XP: | 144 |
Level: | 2 |
Alignment: | chaotic |
ID | Death Squire |
Abilities: | leadership |
sword blade | 8 - 4 melee |
Resistances: | |
---|---|
blade | 10% |
pierce | 30% |
impact | -10% |
fire | -20% |
cold | 60% |
arcane | -50% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Cave Wall | 99 | 40% |
Chasm | 99 | 20% |
Deep Water | 3 | 10% |
Forest | 2 | 50% |
Grassland | 1 | 40% |
Hills | 2 | 50% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 60% |
Sand | 2 | 30% |
Shallow Water | 2 | 20% |
Snow | 2 | 30% |
Swamp | 2 | 30% |
Village | 1 | 60% |